To the southwest there's a variant on the Gem Valley. He's also lower level than us, and thus vulnerable to the Death Spell. Genova really hasn't changed very much at all. I don't know if the choice makes any difference, but the final room only has one door.Īt the very end, we've got another stationary enemy from the past to deal with. The other cardinal direction we have available to us, west, leads to a transport through a series of rooms with a number of doors to choose from. Fighting through all the encounters clears this pathway. Once you kill all three, you're instantly transported to the next area. This one takes us through a succession of environments, each with 3 enemies that have been scaled to an appropriate level. Southeast takes us an area marked by blue flames, complete with an invisible pathway and another transportation doorway. As you can see, his assistant bugs are still level 23 for some bizarre reasons. Heading east leads us to an old friend, who hasn't grown any more impressive in the meantime. After we clear each pathway, the orbs will light up as a visual signal. sure that isn't the real Elder."Īt the north end of the causeway there's a very strange save statue, surrounded by 8 orbs. "Has the Elder always been a monster, or was I just not paying attention?" "Bring it, old man! I always knew this day would come!" "I'll still have the pleasure of killing you myself ahahahaha!" This first one appears to send us to Wendel. A number of places will send you to another place where you have to do something or kill a number of enemies, then dump you right back in the same place. The big gimmick in this area is space warping doorways. Once we get into the Mirage Palace, it's pretty much oceans of blood, skulls, dragon zombies, and necromancer tomato men.
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